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Motor City Online was a racing massively multiplayer online video game released by Electronic Arts on October 29, 2001.

The point of the game was to buy classic cars (mostly American muscle cars) ranging from 1930s to 1970s models, tune them up, and race them against other players.

The game went offline on August 29, 2003 so EA Games could focus on their current online game at the time, The Sims Online.

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Many fans of Motor City Online consider Need for Speed: World a Spiritual successor of Motor City Online, although EA has denied any direct link between the two games.

Originally conceived as part of the Need for Speed series under the title Need for Speed: Motor City, all single player elements that may have been developed for the game were discarded in favor of an online-only model.

The game featured some role-playing video game elements, such as leveling up after completing tasks (e.g.

winning races), and a functional, supply and demand economy for players to get involved in.

Aside from EA focusing on The Sims Online, another contributing factor to MCO's demise was the game's technical setup.

Lag, as with most online games, was a problem, with cars acting unpredictably during times of high latency.Falling subscription rates (from an alleged peak of 36,000 The vehicles featured in Motor City Online were all American models, ranging from coupes, coupe utilities, sedans and station wagons of the 1930s to 1950s, to muscle cars from the 1960s and 1970s.Later in the game's life, 3 classic trucks were available. P ){ P.when("A").execute(function(A) { if (window.sbbop Loaded === undefined) { window.sbbop Loaded = false; } function get Query Parameter By Name(name) { name = name.replace(/[\[]/, "\[").replace(/[\/, "\\]"); var regex = new Reg Exp("[\\?&]" + name + "=([^&#]*)"), results = regex.exec(location.search); return results == null ?"" : decode URIComponent(results[1].replace(/\+/g, " ")); } var hidden, visibility Change; if (typeof document.hidden !

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Lag, as with most online games, was a problem, with cars acting unpredictably during times of high latency.

Falling subscription rates (from an alleged peak of 36,000 The vehicles featured in Motor City Online were all American models, ranging from coupes, coupe utilities, sedans and station wagons of the 1930s to 1950s, to muscle cars from the 1960s and 1970s.

Later in the game's life, 3 classic trucks were available.

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&]" + name + "=([^&#]*)"), results = regex.exec(location.search); return results == null ?

"" : decode URIComponent(results[1].replace(/\+/g, " ")); } var hidden, visibility Change; if (typeof document.hidden !

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Lag, as with most online games, was a problem, with cars acting unpredictably during times of high latency.

Falling subscription rates (from an alleged peak of 36,000 The vehicles featured in Motor City Online were all American models, ranging from coupes, coupe utilities, sedans and station wagons of the 1930s to 1950s, to muscle cars from the 1960s and 1970s.

Later in the game's life, 3 classic trucks were available.

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